# X4 Advisor Report

- Save file: `C:\Users\johnn\OneDrive\Documents\Egosoft\X4\53125070\save\save_005.xml.gz`
- Generated: 2026-09-21 14:50

## Data completeness

This is a first-pass parser calibrated from community documentation and a real calibration save, not something verified against every save variant. If a field below looks wrong, run with `--dump-schema` and share the output.

- No player-owned stations found. Either you have none yet, or the owner/class attribute names guessed in summarize.py (STATION_CLASSES / PLAYER_OWNER_VALUES) don't match this save -- check --dump-schema output for the real 'class' and owner attribute values used on station components.
- Note: faction relations only lists factions that had an explicit relation-to-player row in this save (mostly pirate/hostile factions in testing) -- major trade factions may track standing via a different mechanism (e.g. reputation/license) not yet extracted, so their absence here doesn't necessarily mean neutral.
- Note (not a bug): 'sectors seen' currently lists every sector in the save's map data, not which ones you've personally discovered -- per-player sector discovery isn't extracted yet, so this number won't change much as you explore.

## Snapshot

- Credits: 102,398,789
- Stations owned: 0
- Ships owned: 1 ship_l, 1 ship_m
- Sectors in map data: 153 (whole universe, not your discovery progress -- see note below)
- Blueprints owned: 1108
- Faction relations: buccaneers: -0.03, criminal: -0.50, fallensplit: -0.00, freesplit: -0.00, holyorderfanatic: -1.00, khaak: -1.00, loanshark: -0.00, outlaw: -0.32, scaleplate: -0.00, split: -0.03, terran: -0.03, xenon: -1.00, yaki: -0.32

## Suggestions

### [High] You're sitting on a large cash reserve with few stations -- build.

102,398,789 credits with only 0 station(s) owned. At this cash level a new production or trade station will usually out-earn letting the balance sit idle. Consider a second (or first) station in a sector with good resource access.

### [High] No stations owned yet, but you can afford one.

Building your first station (even a small single-ware producer) turns idle credits into a passive income stream and unlocks station-building blueprints/upgrades.
